Kirill Vysotin

Real-time Senior VFX artist with experience in AAA stylized and realistic style games, VR, and cross-platform projects. Focused on high-quality visual storytelling, optimized performance, and technical artistry in Unreal Engine and Niagara.

Meow

Showreel

Tech Breakdowns

Thanks for your time

Visual Logic module script

Create shape
Procedural portal
Calculate points for the geometry
Extrude and color
Pivots, mesh order and rotation axis was baked into the textures and unpacked in the shader