About me

Passionate VFX artist with a strong technical and artistic background. I enjoy tackling creative challenges, optimizing workflows, and studying how other developers solve problems. Experienced in full-cycle VFX production for PC, consoles, and VR, specializing in real-time effects, shaders, and performance optimization. Always eager to push visual fidelity while maintaining efficiency.

Experience

PUBG Corporation (05/2023 – present, Amsterdam)
Nümi (02/2022 – 04/2023, Ras Al Khaimah, United Arab Emirates)
  • Stylized interactive FX for Mobile VR

  • Env & interactive FX for VTubers on PC

Designed, Implemented and optimized effects to ensure smooth performance

Project Black Budget

  • Post-process FX

  • Interactive environment FX

  • Environment FX

  • Blood FX

Full-cycle VFX production: creation, design, implementation, and optimization in a realistic visual style for PC

Soft
1C Company (08/2020 – 01/2022, Moscow, Russia)

King’s Bounty II (PC, PS, Xbox, Switch)

  • Environmental FX

  • Spellbook magic FX for combat

  • Interactive FX for puzzles and quests

  • Unique items FX's for characters

Full-cycle VFX production: creation, design, implementation, and optimization for PC, Xbox, PlayStation, and Nintendo Switch

VRTech Group (10/2019 – 07/2020, Moscow, Russia)

PC VR Games

  • RevolVR - Stylized Gunplay FX, unique character FX

  • Shishkin: Morning in a Pine Forest (Experience) - Interactive FX, environment FX

  • Polyfun Arcade Trials - Interactive FX, Puzzle FX

    Created, optimized, and integrated VFX into gameplay

Ensured smooth performance for PC VR platforms