About me
Passionate VFX artist with a strong technical and artistic background. I enjoy tackling creative challenges, optimizing workflows, and studying how other developers solve problems. Experienced in full-cycle VFX production for PC, consoles, and VR, specializing in real-time effects, shaders, and performance optimization. Always eager to push visual fidelity while maintaining efficiency.
Experience
PUBG Corporation (05/2023 – present, Amsterdam)


Nümi (02/2022 – 04/2023, Ras Al Khaimah, United Arab Emirates)
Stylized interactive FX for Mobile VR
Env & interactive FX for VTubers on PC
Designed, Implemented and optimized effects to ensure smooth performance
Project Black Budget
Post-process FX
Interactive environment FX
Environment FX
Blood FX
Full-cycle VFX production: creation, design, implementation, and optimization in a realistic visual style for PC
Soft
1C Company (08/2020 – 01/2022, Moscow, Russia)
King’s Bounty II (PC, PS, Xbox, Switch)
Environmental FX
Spellbook magic FX for combat
Interactive FX for puzzles and quests
Unique items FX's for characters
Full-cycle VFX production: creation, design, implementation, and optimization for PC, Xbox, PlayStation, and Nintendo Switch
VRTech Group (10/2019 – 07/2020, Moscow, Russia)
PC VR Games
RevolVR - Stylized Gunplay FX, unique character FX
Shishkin: Morning in a Pine Forest (Experience) - Interactive FX, environment FX
Polyfun Arcade Trials - Interactive FX, Puzzle FX
Created, optimized, and integrated VFX into gameplay
Ensured smooth performance for PC VR platforms







